Archive for tag '3d tutorials'
Alias car wheel tutorial part 2
In this tutorial shows how to create a rim with 5 spokes in Autodesk AliasStudio, using an overall construction method similar to that of the first tutorial.
Surface construction in Alias: introduction
The first of a series of tutorials about the general rules of surface modeling for automotive and industrial design. This tutorial deals with features and areas of equal curvature.
Next Gen Vehicle Tutorial
This tutorial for Maya presents a method for creating a low poly count 3d model of a concept car to be used in 3D games, starting from a sketch and without the use of reference material.
Alias car wheel tutorial part 1
The first of a series of three tutorials targeted to beginning users of Alias AutoStudio on the creation of a car wheel from the modeling to the final composition.
Approaches to Parting Lines
This tutorial explains a reliable and flexible method for creating parting lines on a product 3D model. The goal is to create a split between the top and bottom case-parts that has a uniform gap and is uniformly offset from the developed edge.
Technical Surfacing: Fillet Washout
A set of four videos by Barry Kimball, Digital Designer at Nissan Design America, who gives an insight about making fillets in Alias Studio.
Technical Surfacing in AliasStudio
Images and videos from a presentation on Technical Surfacing techniques made by Barry Kimball, Digital Designer at Nissan Design America, at Autodesk University.
Natural Surfacing part 2
In this second part the author continues with the development of a sports watch concept by adding detail and further refining the form of the 3D model.
Modeling a car using blueprints
This tutorial for Cinema 4D explains how to model a car using blueprints, points and the bridge tool. Basic Cinema 4D knowledge is required.
Natural Surfacing part 1
This tutorial for Alias Studio explains a surfacing technique generally called Pulling CV'S or Direct Modeling or Natural Surfacing. The goal is to create very fluid forms using few curves.
