Archive for tag '3dstudio max'
Car Mapping tutorial
This tutorial shows how to apply textures to a 3D model of a racing car in 3DStudio MAX using Map Channels and Multi/Sub Object.
Procedural Car Paint Tutorial
How to a create a car rendering using multiple passes from 3DS Max and doing the post-production in Adobe After Effects.
Making of Quad bike
A brief walkthrough of the creating process of a quad bike 3D model designed for being animated in 3D Studio Max.
Making of Nissan 350Z
A walkthrough of the modelling process of a Nissan 350Z in 3DS MAX using polygonal modelling. Includes an overview of the texturing and rendering steps.
Polygon car modelling tutorial
This tutorial includes an overview of the polygon modelling process of a car. For 3dsmax, but applies to all 3d applications.
Making of the Caterham
A walkthrough of the modelling process of a Caterham in 3DS MAX using polygonal modelling, inclusing an overview of the final composition in Photoshop.
Studio lighting tutorial
This tutorial shows how to setup a studio lighting rig for vehicle rendering. A basic to intermediate knowledge of 3DS Max is needed. The process takes 10-30 minutes.
Making of the Porsche 356
This very detailed multi-page tutorial covers all the steps involved in the modelling process of a Porsche 356, including the exterior, interior, accessories and wheels.
Setup car rendering studio with V-Ray
This tutorial shows how to quickly create a softly illuminated room environment as in real auto studios. Includes light positioning and auto paint material setup.
Ferrari rendering tutorial
This walkthrough shows the rendering process of a car 3D photorealistic scene with soft shadows using 3DStudio MAX and Mental Ray.
